Water World

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Contents

Group Name

Fishmen


Project Title

Water World


Group Members

   * Farzad
   * Muhammad


Project Goals

Develop the ability to explore the underwater world. This includes the following capabilities:

   * Swimming physics and walking on seabed
   * Finding useful objects (e.g. treasure box)
   * Danger avoidance (e.g. shark attacks)

The above capabilities may be integrated into one or more of the following:

   * Storyline
   * Multiplayer mode

The following may be added if time permits:

   * Particle effects
   * Sound effects
   * Swimming more often can increase the breath capacity and speed of movement in water
   * Limits on breath, swimming movement
   * Fishing for food using tools.

Models

The following models will be needed:

   * Scooter! (which is being done)
   * Shark (Swimming animation if possible)
   * Fish , Jelly Fish (or any other available water creature) [no animation required]
   * Collectibles (eg. Treasure Box) [anything will work!]

Technological Issues

   * Collision detection
   * Limitations on breath, depth, underwater movement speed
   * Underwater Physics