Ubiquitous Ambient Gaming - Development of the project

From EQUIS Lab Wiki

Revision as of 14:59, 10 June 2010 by Claire (Talk | contribs)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This page summarizes the schedule of the project.

Contents

March 29th - April 15th, 2010

March 29th - April 01 : Arrival at the EQUIS Lab, learning of XNA and 3D sound.

April 02nd - 08th : Creation and testing of a paper prototype.

April 09th - 15th :

  • Modification and testing of the paper prototype.
  • Implementing part of the game so that a person can move around with the GPS, the compass and the gyroscope. Moreover, the person is able to hear and see the power sources.

Sprint 1: April 15-29, 2010

  • Document animal game idea
    • Get informal feedback from people about whether they think the game will be fun
  • Implement to point where
    • players can hear the animals
    • when a player walks over an animal, they hear a sound and the animal is "picked up"
    • if time permits, have animals move
  • Test this first prototype with users to determine fun, usability

A full description of the sprint, along with it's results are available on the page Ubiquitous Ambient Gaming - Sprint 1 : April 15-29, 2010.

Sprint 2: April 29 - May 13, 2010

  • Extending the game
    • add the tigers
    • add the cages
  • Improving the user experience
    • find better sound samples (longer, less annoying)
    • add sound effects
  • Testing
    • new sound card (informal testing)
    • first mobile testing

A full description of the sprint, along with it's results are available on the page Ubiquitous Ambient Gaming - Sprint 2 : April 29 - May 17, 2010.

Sprint 3: May 17-27, 2010

  • Evaluation of the interfaces of the game (inside doors)
  • Evaluation of the localization of animals (outdoors)
  • Evaluation of the localization of the cages (outdoors)
  • Evaluation of the balance of the game (area size, time, number of animals...)

Sprint 4: May 27-June 10, 2010

  • Evaluation of the localization of animals (outdoors)
  • Evaluation of the localization of the cages (outdoors)
  • Evaluation of the balance of the game (area size, time, number of animals...)

Sprint 5: June 10-24, 2010

  • Fix the problems discovered in the game to have it ready for study
  • Design the study
  • Prepare the ethics application