Ubiquitous Ambient Gaming - Development of the project
From EQUIS Lab Wiki
This page summarizes the schedule of the project.
Contents | 
March 29th - April 15th, 2010
March 29th - April 01 : Arrival at the EQUIS Lab, learning of XNA and 3D sound.
April 02nd - 08th : Creation and testing of a paper prototype.
April 09th - 15th :
- Modification and testing of the paper prototype.
 - Implementing part of the game so that a person can move around with the GPS, the compass and the gyroscope. Moreover, the person is able to hear and see the power sources.
 
Sprint 1: April 15-29, 2010
-  Document animal game idea
- Get informal feedback from people about whether they think the game will be fun
 
 -  Implement to point where
- players can hear the animals
 - when a player walks over an animal, they hear a sound and the animal is "picked up"
 - if time permits, have animals move
 
 - Test this first prototype with users to determine fun, usability
 
A full description of the sprint, along with it's results are available on the page Ubiquitous Ambient Gaming - Sprint 1 : April 15-29, 2010.
Sprint 2: April 29 - May 13, 2010
-  Extending the game
- add the tigers
 - add the cages
 
 -  Improving the user experience
- find better sound samples (longer, less annoying)
 - add sound effects
 
 -  Testing
- new sound card (informal testing)
 - first mobile testing
 
 
A full description of the sprint, along with it's results are available on the page Ubiquitous Ambient Gaming - Sprint 2 : April 29 - May 17, 2010.
Sprint 3: May 17-27, 2010
- Evaluation of the interfaces of the game (inside doors)
 - Evaluation of the localization of animals (outdoors)
 - Evaluation of the localization of the cages (outdoors)
 - Evaluation of the balance of the game (area size, time, number of animals...)
 
Sprint 4: May 27-June 10, 2010
- Evaluation of the localization of animals (outdoors)
 - Evaluation of the localization of the cages (outdoors)
 - Evaluation of the balance of the game (area size, time, number of animals...)
 
Sprint 5: June 10-24, 2010
- Fix the problems discovered in the game to have it ready for study
 - Design the study
 - Prepare the ethics application
 
