Ubiquitous Ambient Gaming - Game2 : Growl Patrol
From EQUIS Lab Wiki
Contents |
Description
All the cages of a zoo have been opened and the animals are wandering in the city. The player has to bring back the animals to their cages. A player earns money for each animal that he brings back. Some animals can be caught without any tools, some require tools to be caught. A player can buy tools with the money he has earned. The goal is to earn as much as possible.
There are 4 types of animals : three that can be caught and brought back into their cages, and tigers that can’t be caught and can eat the animals.
Rules
- To catch an animal, a player has to get close to the animal’s location.
- If a player gets too close to a tiger, the tiger will eat the animals he had collected.
- To get money, a player has to bring back the animals to their cages, the cages are at different locations according to the type of animal.
- A player can only hear and see the tigers and the animals he can catch.
- A player can buy tools at the cage locations.
- The animals that need more expensive tools to be caught are worth more.
Interfaces
Visual interface
- a map with
- the position of the cages, the tigers and the animals the player can catch that are around
- the type of animal it is
- an interface to allow :
- to buy a new tool
- to know how much money the player has
Ambient audio
- the position of the cages, the tigers and the animals the player can catch that are around
- the type of animal it is
Possible additions
- With this game, only 2 possible use of ambient audio are made : location and type. More ambient information might be too much for the player to differentiate it. Here are 2 other ways of using ambient audio that won’t be implemented yet :
- status :
- The player could hear all the animals, and the ambient audio would give him information on whether he can catch this type of animal or not.
- The tiger would only eat when he is hungry which happens every other time, and it would be interesting to know when he is hungry or not.
- progress of a task :
- When the player comes near a cage, he would be able thanks to the ambient sound to know how much of one type of animals is left wandering.
- The player would know how much time he has before the tigers are hungry again
- status :
- Make it a multi-player game :
- 2 players can compete to get the most money
- 2 teams can compete
- one team can have a limited time to get as many animals as they can
- one team can have unlimited time to get the animals, but there is a significant amount of tigers