The Chosen Ones
From EQUIS Lab Wiki
Contents |
Title
Faction
Group Members
Edwin, Sean
Goals
Each new player (and village) are assigned a unique faction. Over the course of time (and through specific actions) the faction of the player (and their peons) are affected. Players must undertake specific actions to maintain/increase the strength of their faction, otherwise, loss of faction and working peons ensue. The person playing the game will have to be aware of outside influences and take care of their worker base. The user will have to spend some of their time and resources in maintaining the happiness and working state of their peons. If the user decides to ignore the factional rating of themselves and their peons, they will suffer by having serious reduction of harvesting and worker happiness. Factional rating is also an important part in spreading the boundaries of your city. As you erect more buildings for your village, the amount of factional happiness in your workers is increased. This has the net effect of growing the size of your village so you can house more workers, thus growing your empire.
Project Details
Each village has a unique faction
You begin with your own faction
Peons are influenced by outside factions - turning them over time
The more the peons work (harvest resources etc), the more unhappy they get with their faction
You have to do different tasks to keep your peons from turning
Tasks includes:
- Build factional buildings
- Invest resources
- Influence others by "spreading the word" about your faction
- Your faction "power" increases as your become more "powerful" thus decreasing the unhappiness generated in your peons
Technological Issues
Specific buildings are needed for factional reasons (outlined below)
Models that we require (faction specific buildings)
- {Faction} Guild Hall (Main building for a faction)
- {Faction} Outposts (Small buildings to spread factional influence)
- {Faction} Devotional Hall (To invest resources to influence faction}
- {Faction} Training Hall (Increase abilities, decrease amount of outside influence)
- {Faction} Recreational Center (Place to increase happiness of peons)
Changes to the Main Game Engine
- Addition of Faction
- Worker productivity based on current factional rating
- Some sense of territorial area for a faction
Changes to the AI Engine
- Roaming NPCs that affect faction of workers
Changes to the User Store
- Faction Name
- Faction Level (Overall)
- Faction Level (Per Worker)