Simulation Environment Requirements

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This document will begin by describing the functionality that a simulation environment similar to JCATS would be required to have and will then proceed to discuss possible ways of translating this functionality to a collaborative table-top computing environment.

Contents

Grouping Entities

  • Ability to group entities together into a group so that they can be controlled as one.
  • Adding and removing entities from groups.
  • Merging groups together.

Artillery

  • Perform artillery strikes and be able to specify parameters such as munition type, number of volleys, location and scheduling when the strike will occur.

Messaging

  • Sending text and graphic messages to the display of other users.
  • Composing and sending e-mails in the closed-system of the simulation.
  • Managing messaging (deletion, grouping, copying) similar to that of an e-mail client like Outlook or Thunderbird.

Game Setup

  • Hiding and showing different forces to reduce clutter.
  • Diplomacy (to control relationships between sides)
  • Disguise enemy units as friendly.
  • Set entity behavior to determine whether to hold position or hold position.
  • Performing repairs.
  • Starting and pausing the game.
  • Deactivating or removing units or units from the game.

Firing Weapons

  • Choosing weapons and munitions.
  • Firing at a target.

Engineering

  • Creating obstacles such as fox holes and ditches.
  • Repair and deletion of these obstacles.
  • Moving of killed vehicles that have become obstacles.
  • Create and take down bridges.
  • Create checkpoints and delete them.

Supplies

  • Resupplying entities.
  • Distributing supplies between suppliers and users.
  • Obtaining weapons and ammo from dead bodies.

Mounting

  • Mounting and dismounting passengers and crews into vehicles (similar to garrisoning in many RTS games).
  • Launching entities such as launching a airplane from an aircraft carrier.

Movement

  • Moving a unit by specifying coordinates.
  • Following another entity.
  • Specify parameters of the movement such as speed and posture.
  • Controlling the route that the movement will take.