Annotated Bibliography for Tabletop Gaming
From EQUIS Lab Wiki
Annotated Bibliography for Tabletop Gaming
Group Members
- Joey Pape
Papers
Proposes adapting the design of board game interfaces, which are accessible from multiple viewing orientations, to tabletop applications.
Presents Weathergods; a tabletop game in which players use physical objects as play pieces. The paper investigates the differences in gameplay when using symbolic game pieces, which are more abstract, vs. using iconic game pieces which look more like what they represent.
Mazalek, A. (2008). The TViews Table Role-Playing Game. Journal of Virtual Reality and Broadcasting.
Explores the creation of digital tabletop role-playing games. The paper presents the TViews Table Role-Playing Game project, and a game which has been implemented, that is based on the Dengeons & Dragons rule-set
Presents STARS; a platform for tabletop games, in which players use physical playing pieces, and PDAs to keep track of personal information.
Presents Wizard's apprentice; a computer-augmented board game (Less relevent, because it's not a multitouch tabletop game).
Proposes the use of multimodal commands, such as the combination of gestures and voice commands, for tabletop gaming. This paper also presents tabletop versions of The Sims and Warcraft 3.
Discusses the space of hybrid board/video games to promote the social interaction of tabletop gaming. This paper also presents False Prophets; a hybrid board/video game where two teams compete to solve a puzzle.
Presents the design process of SIDES; a cooperative tabletop puzzle game intended to help adolescents with Asperger's Syndrome to develop group work skills.
Mattar, C. (2007). PinguTouch Investigating Multi-Touch Technology for Collaborative Casual Gaming.
A very in depth discussion of game design and game control, with a focus on electronic tabletop games. Presents Pingutouch; a multitouch tabletop game in which players cooperate to save walking penguins, in a Lemmings style game, using multitouch gestures.
Gives a brief history on electronic tabletop gaming. Discusses the construction of a low cost FTIR tabletop. Finally, presents EquisFTIR; a library which generates touch events for use with multitouch applications.